At the top (outside) you'll find the Tower of Spirits Stamp Station. ~ Chapter 1: The Beginning~ Part 4 of 4: Tower of Spirits (1st Time)~ Tackling the first few floors of the Tower of Spirits in search of the Forest Glyph.------Welcome to our Legend of Zelda Spirit Tracks Video Walkthrough. You'll need to recharge your sword with the 3 Tears of Light on Floor 1 before heading up. Go up the stairs. Here there's an excitable Spinut that appears on your map. Cross the bridge and open the treasure chest to get a rare piece of treasure! These enemies are known as Nocturn and Link cannot defeat them at the moment. Now that we are outside there are even more guards. Your reward is great: a fifth Heart Container! We want to enter from the same path where we came in, which is the passage on the far right side of the map. Walk up the stairs and collect the Forest Rail Map! This will come into use later on. At this point you can move along with Princess Zelda at the same time through the middle passage. Drop the bomb next to the boulder and once it explodes, the phantom will be able to cross. Hop on board and Alfonzo will allow Link to operate the train as he calls it Links Final Exam. Return to Floor 2 (via the first door in the staircase) of the Tower of Spirits with your Bomb Bag to track down an additional treasure. Princess Zelda, still in her angry mood, begins to aggressively yell at Link. Just beyond these blocks is a crystal switch. Use this on the locked door to the north and have Zelda carry lInk across the lava to the stairs leading up. She finds out that unlike the Castle Guards, Link can still see the princess. Enemies:Spinut, Keese, ChuChu (Red), Rat Run over to this and bomb it to reveal a room with a chest in it. Pick up one of the Item Bulbs on the ground -- they look like seeds or nuts -- and toss it at the crystal switch across the gap to the east. Tower of Spirits (1) | Zelda: Spirit Tracks 100% Walkthrough "4/49" (No Commentary) Krow's Graveyard 28.7K subscribers Subscribe 36K views 5 years ago In this part, we enter the Tower. More notable however, is the humorous way he imitates a train as he walks, ha! Optional: 10th floor Treasure ~ Chapter 11: Tower of Spirits (6th Time)~ Part 6 of 6: Compass of Light~ Tackling floors 25-30 of the Tower of Spirits in search of the mythical Compass of . Floor 3. Just to the east is a Gossip Stone and a crystal switch. At the very bottom is the emergency brake, and it will also allow Link to travel in reverse on the train. Call over the phantom and have her stand on one of the switches while Link stands on the second switch. After obtaining 500 points he will award you with the Gold Card, which will reduce the cost of items by 20%. Walk up the staircase to get to the 6th floor. A short scene will take place showing the spirit of Princess Zelda appearing in the Castle and trying to talk to the Castle Guards, but she is not getting any sort of response. You can talk to the castle guard if youd like, but afterwards, leave the room. You can enter the various buildings found within Castle Town and talk to some of the residents. It is patrolled by Keese, which can knock you off of Zelda. There is a castle guard here and he mentions that there used to be a path but it has been closed off because of rocks. Go down the stairs that appear, then go up and descend the stairs up above. Teacher will walk up to Link once he wakes up. The rabbit is on the north side of the tracks. Run south and around the corner to find another treasure chest which contains a red rupee. In order to do so, we need to take control over a phantom. Princess Zelda starts floating into the air as she is thinking, completely unaware that she is much lighter without her body. Their goal is to pick up the boss key and put it back to where it originally was. Have Zelda close in from one side, while Link approaches from the other. The goal is to get 60 hits in with your sword before taking three hits yourself. A letter from Alfonzo will reveal his location in the castle. Place a bomb to blow it up, but beware as this will alert the stationary phantom! This village acts as an introductory area, much like many of the first villages in Zelda games. Spirit Tower Floor 2 treaures? - The Legend of Zelda: Spirit Tracks Q&A Answer him positively and he'll give you the Rabbit Net. As long as you stand between the two guards on the right and the bottom, the one on the left wont bother you. Floor 1-3 On Floor 1, collect all three of the Tears of light. Two Wind Switches in the lava must be activated with a gust from your Whirlwind. Items: Medium Bomb Bag, Heart Container #8, Bomb Bag #3 Locations: Whip Game, Take 'Em All On (Level Two), Bunnio's House Rabbits: Ocean Rabbit #7, Grass Rabbit #6, Grass Rabbit #7, Grass Rabbit #8, Grass Rabbit #9 Stamp Stations: Ocean Sanctuary, Papuchia Village Before heading north up to see Russell, there are goodies right here within the actual town. Once you have purchased an item from Beedle, hell mention a membership program that he has. Dungeon: Tower of Spirits Floors 4-7. Walk straight ahead and speak with another guard who tells Link to get lost. Locations:Tunnel to the Tower. See our Equipment & Items section for more on this. Hit the pots for hearts, rupees and treasure and then read the tablet in the north to open a shortcut to the dungeon entrance. Chancellor Cole will then float into the air and zap the Princess with a purple and black cloud that separates the spirit and body of Zelda. Right off the bat youll notice that there is no map to this section of the Tower. The Legend of Zelda: Spirit Tracks Guide - IGN Tower Of Spirits - Floor 1.sav 4. For every 10 rupees that you spend at Beedles shop, you will earn 1 membership point. Push the block across the ice in the following directions: West, North, East, North, East, North, East, South, East, South, West, and North. Now that we have the torch phantom we can read it. This will stun it, allowing you to swipe at its purple rear with your sword again. An ambush will occur on Floor 6. Have zelda step on the floor switch to extend a bridge,. Link is still scared a bit, but Princess Zelda assures Link that it is her under that suit of armor. Items:Bomb Bag, Club Card, Heart Container Run to the west part of the Village and youll find a small pond of water. Run across to the left side of the map and grab the 1st tear of light! You can also check out the Spirit Tracks Text Walkthrough below, which has screenshots and maps to help you through the game.Corresponding Spirit Tracks Site Walkthrough Chapter:https://www.zeldadungeon.net/spirit-tracks-walkthrough/the-beginning/ After achieving 60 hits, Russell will reward you with a full Heart Container! Primary Walkthrough Chapter 1 - The Beginning Chapter 2 - The Forest Realm Chapter 3 - Tower of Spirits 2 Chapter 4 - The Snow Realm Chapter 5 - Tower of Spirits 3 Chapter 6 - The Ocean Realm Chapter 7 - Tower of Spirits 4 Chapter 8 - The Fire Realm Chapter 9 - Tower of Spirits 5 Chapter 10 - The Sand Realm Chapter 11 - Tower of Spirits 6 Pull out a bomb and then tap the phantom to give the bomb to Zelda. Near these is a cuddly worm-like enemy called a Blastworm. After the boy calls you a klutz, the bees will start chasing you. At this point, you want to take the path to the right, so make sure the handle is facing the right. Move Link to the same location as Zelda; then continue north to find the large chest containing another piece of treasure. Optional: 9th floor Treasure Go south and a door will slam behind you. Now step into the blue light on the left to instantly return to Anjean at the . 5.2 is an entirely optional section of the Spirit Tracks Walkthrough. You can return all the way back to the fourth floor of the Tower and then back to the large spiral staircase. Jump on top of the phantom and cross the lava. Repeat this process one or two more times until the bug takes to the sky. There is nothing new on this floor that we can currently reach. Enter the door to tackle the next part of the Tower of Spirits. Pick up the your fourth Heart Container from the treasure chest that appears after the cutscene. It's the one which you use zelda as a phantom to cross a lava river. Run to the west part of the Village and youll find a small pond of water. Princess Zelda then suggest that the two get out of there. Spirit Tracksis the sequel to Phantom Hourglassand uses a modified version of its predecessor's engine. The Lost Woods has but one safe route through it. Blow it open and then head inside to find a treasure chest containing a random piece of treasure! The scene then shifts to the actual Tower of Spirits and the dark purple clouds surrounds the tower. Pirate Hideout Section 9.1 is entirely optional and will contain a few extras that we can now collect after completing the Fire Temple. Use the boomerang on the ice torch and create a bridge of ice on the lake. Go north, ignoring the Miniblins, and open the locked door. Given this portion of the game is very introductory, there is very little to do. Another cool perk about the phantoms sword is that it can light torches on its own since it is on fire. The Tower of Spirits Floors 1-3 Floor 1. . It costs a reasonable 500 rupees. Make your way all the way back to the guard at the back entrance of the Castle. A peculiar enemy awaits on the other side Defeating Mothula will bring down the doors. The area of the wall that can be blown up is the large wall near the top-center of this portion of the map. Above is an area blocked by noxious smoke -- you'll need the Whirlwind, found in this very temple -- to clear it. However, the two are interrupted by a man who goes by the name Chancellor Cole. This Spinut holds a Small Key, but you'll have to catch it and kill it. Blow it all away to reveal a floor switch in the southwest. Back near the beginning of this floor we lit three torches that were near each other. There is a block at the bottom-right corner and a switch at the top-right. Jump onto it and open the treasure chest to get another piece of treasure. Once you enter her chambers, she will turn around and talk to you. Use the Whirlwind to send a gust of wind over to the strange contraption in the center of this area. This will net you a Regal Ring, as well as a 50% discount on items. Exit the cave. Have Zelda block the low fire spouts on your trip back east. Anjean watches over the Tower of Spirits and Princess Zelda is ecstatic about meeting her, telling her everything that has happened so far. Its a good time to grab it if youre up for it, or you can skip it for now and pick it up at a later time. Spirit Tracks Walkthrough - Tower of Spirits 2 - Zelda Dungeon Backtrack a bit up the thin path over the abyss. Push the block across the ice in the following directions: West, North, East, North, East, North, East, South, East, South, West, and North. This will allow Link to carry up to 10 bombs himself. The final tear is behind a dangerous spout of fire that never ceases. Stamp Stations:Wellspring Station, Castle Town. Also for sale are some prize postcards. Spirit Tracks Walkthrough Tower of Spirits 3. Enter the castle and head right. This will net you a Regal Ring, as well as a 50% discount on items. Before you hit the bottom switch, hit the top one. The third tear is a bit more complicated. A panel in the middle of the statues asks you to draw a line between the two statues that "face eachother." Try to leave the chamber and Princess Zelda reminds you that the Spirit Tracks are gone and you dont even have a train, so youll have to find a new way to the Tower of Spirits. If youve been following along the walkthrough and have gathered all the treasures thus far, you should easily have enough rupees. Our last stop on this floor is the northwest corner of the room. Walk up the stairs to the next floor. Have Zelda distract the enemy phantom and run around to the northwest corner where you will find a cracked wall. You can wake the Gossip Stone here with the Song of Awakening to reveal the treasure chest locations on this floor in exchange for 20 rupees. Run to the bottom-right corner of the map and defeat the two yellow spinuts that can be seen here. Since we are on top of the phantom, we can now reach this higher ledge. Anjean seems to have quite the confidence in Link and Princess Zelda! Just let the train ride around the corner and youll eventually see some cow-like Moinks in the path of the train. In the southwest corner of Floor 3 is a row of blocks. For every 10 rupees that you spend at Beedles shop, you will earn 1 membership point. Spirit Tracks Guides Chapter 11: The Compass of Light by Simon Klimek on December 20, 2013 Part 1: Back to the Tower As soon as you enter the train, a cutscene will play in which Zelda happily scrambles to Anjean, bragging about the bow of light, only to have her hopes dashed when Anjean reveals that they have no method of finding Malladus. After talking with Zelda youll next appear back by the train with Alfonzo. This signifies that the floor is safe from phantoms and is actually the last floor of the Tower of Spiritsfor now. 21 posts, 2/12 12:46PM-Legend Of Zelda : Spirit Tracks- F.A.Q v1.0 (Read before posting.) Defeat the four yellow spinuts in this area and then hit the switches in the order that the tablets told you. From here, scale the staircase and enter the 4th floor of the Tower. Otherwise, continue to the east along the southern path. Anjean instructs Link and Zelda to go the Forest and speak with the Lokomo Gage. Youll notice there are two bomb flowers as well as a treasure chest. 1 answer Floor 9: The Tower of Spirits? If youve been following along the walkthrough and have gathered all the treasures thus far, you should easily have enough rupees. Chapter 2 - The Forest Realm. Princess Zelda will then leave for her chamber. You will eventually come to the first fork in the tracks. The Lokomo have special instruments and by playing them, they can generate energy that powers the Spirit Tracks. Hop off of Zelda onto the ledge and grab the rare treasure within. Read the stone tablet and it tells you to bomb the wall to the right. Kill the two rats and then head left and up. Continue to the left and youll find another unlit torch so light it up! Use a bomb to blast open an entrance to a cave. Spirit Tracks Walkthrough - Tower of Spirits 5 - Zelda Dungeon Byrne will pick up the body of Zelda and will walk away with Cole. Tap the cucco to pick it up and run back up the stairs to the west. Now is a good time to visit Niko at your house in the southwest. You can be fairly sloppy when performing these duets and still complete them successfully. Prologue - The Legend of Zelda: Spirit Tracks Guide - IGN Floor 5 is blocked off entirely, except for a large lava pit at the center. Next time you reach a station with a mailbox youll get a letter from Beedle. The key to grabbing this Tear is the Phantom that patrols the northern stretch of the room. It says to blow out the lonely torch in the corner where the phantoms tread. Optional: Secret Rupees at Anouki Village Walk up the stairs, then around the circular stairway, and back into the room where you faced the phantom. Blow it open and then head inside to find a treasure chest containing a random piece of treasure! Cross the lava on Phantom Zelda's shield. If youd like to continue along with the main quest, travel to the Tower of Spirits at the southeast part of the Snow Realm and skip down to section 5.2 of this chapter. 1.4 Disaster at the Tower of SpiritsProgress at this pointTotal LifeHeart Containers0/13Force Gems 0/20Stamp Stations 0/20Rabbits 0/50New in this section You'll now happen upon a strange, rocket-shaped stone, whistling a tune. After giving Link a bit of a hard time, hell allow you to pass the guard and head to your ridiculous ceremony. Once Link is on board the train, Alfonzo will teach Link how to use some of the features. Characters:Niko, Link, Alfonzo, Rei, Aboda Village Mother, Joe Now, open the locked door in the middle of the area. You'll need to use these blue bombshells agains the beetle. We cannot go straight ahead since another train is in our path. He'll also tell you to talk to the villagers, who will basically tell you to pay attention to the trees -- all "but the fourth one.". Alfonzo picks up and shakes Link to awaken him, and then reminds him that today is an important day as Link is going to meet the princess to get his engineer certificate! Walk to the north of the house here and stand near the small lake. On Floor 2, go to the northeast corner. spirit tower 19th floor. - The Legend of Zelda: Spirit Tracks - GameFAQs From here, pull out your boomerang and trace a path around the corner to the north. At the Forest Temple's train platform, you may notice an Air Stone (shaped like a Rocket). Enter the Castle. You will now have access to this song which you can use to wake up the cycloptic, bunny-eared Gossip Stones around Hyrule (the rocket stone should now be one of these Gossip Stones). Optional: Red Rupees and Stamp Station Use the stamp station here, then charge up the bow by holding the stylus on the screen for a moment while aiming the bow. Princess Zelda is too scared to move any further so be sure to defeat the rats before progressing. Enter the door in the north and follow the passage east. Well get to these a bit later, but for now, lets head up the stairs found at the bottom-right of the screen. Open it up to get a big red rupee which is worth 200 rupees! Go back up the stairs we came down. Before leaving this floor, there is an optional treasure piece that can be obtained, noted below. These can be put into a mailbox and might return a large reward later on. The phantom must carry the boss key to the locked door at the top of the screen, but Link must protect the phantom from the key masters. Just ahead is a stop on the right, near the top of the Forest Realm map. Now that you have a sword in hand, he will allow Link to exit. Start running for the extended bridge and you should make it across just in the nick of time. However, there are a ton of collectible items and extra treasure chests we can now get before heading to the Tower of Spirits. This will reveal a treasure chest (2/2) with a Big Green Rupee. On the right side there is a room where the guards practice their swordsmanship. Use one of the torches to light up the unlit torch to the right. The second tear of light that we want to get is at the top of the map. Welcome. Optional: Mountain Rabbit Roundup Before heading north up to see Russell, there are goodies right here within the actual town. The Fourth Rail Map - Spirit Tracks Walkthrough and Guides | Zelda Universe Walk into the portal and Link will be sent back to the tower lobby where Anjean is located. We had trouble with this Phantom getting stuck in the lava below, and had to reset the room -- do so if a Phantom is not patrolling the northern area. Walk into the hole that it creates and grab the treasure piece from the treasure chest! The guards are now doing their rounds and their locations will appear on the map. To do: Youll notice that there are two switches near a locked door. Use the boomerang and target a lit torch, followed by an unlit torch, causing it to light it up. A blue portal appears nearby. Draw a line between the Anoukis at 10 o' clock and 4 o'clock; a line between the pair at 7 o'clock and 12 o'clock; and a line between the pair at 6 o'clock and 2 o'clock. Tower Of Spirits - Floor 4.sav 7. In order for Link to access the way to the tunnel, he must obtain the Recruit's Sword from Guard Captain Russell from the castle training room. Anjean suggests an idea to Link. That is all of the secrets that we can find in the first few floors of the Tower of Spirits. Its optional, but if youd like some goodies head back down to the eighth floor. Just outside the last door is a blue portal. With our newly acquired bombs there is a secret cave we can now access within Anouki Village. Wait until no phantom is on the right side, and then head down and then right. Go outside and open the treasure chest there to find another piece of treasure! Push the small block so it blocks the rat hole, preventing any more of them from torturing the helpless Phantom Princess Zelda. The next scene shows Link and Alfonzo back at Hyrule Castle lying in some beds. One is to the north, and one is on a lone pedestal to the west. This will cause a treasure chest to open up at the north end of the room. Opening the Altar. Exit the cave. Play the notes the statue shows you (examine the colored orbs it emits): LIGHT BLUE, RED. Walk all the way northward until you get to a wall. Come back with the Whirlwind and Stamp Book to get the Forest Temple stamp here. You'll need to come back here with a Small Key. Just below it is the standard, slower speed. The short, dead trees at every intersection feature a branch pointing the correct way -- all but the fourth (and last) tree. After finally regaining control of Link, walk up the stairs to the north. After earning 1,000 points he will award you with the Platinum Card, which will reduce the cost of items by 30%. As the villagers said, the trees reveal the way. Niko mentions how, because Link is his roommate, he is so lucky to be hearing Nikos great stories. Take out the Geozard by using Zelda to get behind him and hit him. Use the boomerang on the ice torch across the water and create a bridge of ice. 567 Share 99K views 10 years ago ~ Chapter 7: Tower of Spirits (4th Time) ~ Part 4 of 4: Fire Rail Map ~ Tackling floors 13-17 of the Tower of Spirits in search of the Fire Glyph. Go into the southeast corner of Floor 1 of the castle interior and take the stairs up. Stop the train well in advance and use your cannon to clear the blockage. Beyond the flame there is a set of four blocks that can be blown up with bombs. The first two guards are stationary and do not patrol the area at all. Use your Sword Spin attack to easily take them out. Optional: 8th floor Treasure With the block now in place, we can jump on top of it and reach a treasure chest to the right. This elderly man is actually a familiar face to the Zelda series. Hi, i am in the 20th floor of the spirit tower and i can't pass the puzzle that you have to shot arrows in the eyes to unlock the door. Slash at the bug until it rears up. Now run all the way to the northeast corner of the room where you will find a torch. Grab the Forest Rail Map from the pedestal ahead, which will restore some of the Spirit Tracks to the land. Use the outer edge of the ring of wood on the ground as a guide and circle the Stagnox until it swipes at you with its antler. Once weve gained control of Link, open up Princess Zeldas letter and read it. Tower of Spirits Floor 19 - The Legend of Zelda: Spirit Tracks - GameFAQs When the Phantom walks through the spout of fire in the north, use the passage to the south to run down to the final Tear. Alfonzo will then head off and tells Link to meet him at the station. Hit it with a stunned and Blastworm riding on a plume of Whirlwind. This is the final floor of the area so Princess Zelda will leave the phantoms body and Links sword will revert to normal. Tap on it and it tells you to draw a symbol. The Legend of Zelda: Spirit Tracks Walkthrough Dungeon: The Tower of Spirits, Floors 30-25 Part III THINGS TO DO Obtain a Wrecker Phantom. With Princess Zelda now in phantom status, get back to the south end of the room. Its optional, but if youd like some goodies head back down to the eighth floor. Tap the panel and then just draw a line from one to the other. Get behind it and blow it right at the crystal switch with the Whirlwind. This last guard is a bit trickier. The impersonal Byrne then walks towards Princess Zelda, but Link stands in his way only to be slapped away. It turns out it was Anjean who originally gave the Spirit Flute to Zeldas ancestors. Stop on the switch and this will cause the flames to disappear so Link can reunite with the phantom. Take a wrong turn and you'll be forced to restart! Speak with the guard by the exit, but he will not let Link pass unless he has a sword since there are strange beasts on the other side of the door. Run on over and open it to get a rare piece of treasure. From the high cliff overlooking this island, you should be able to leap down to it. Walk over to the train station entrance and youll see the young boy we just spoke with. The rabbit is located on the east side of the tracks. If youve played Phantom Hourglass, you should already be familiar with these basic controls. Just east of Honchos hut youll notice a crack against the north wall. Click on the arrow for the block, and push and pull it across the cave so that it is on top of the switch. Near the center of the village youll see a young boy who is standing near a tree with a beehive. Open it up to get a big red rupee which is worth 200 rupees! Defeat the two keese and head up north. Our next destination is the room on the right side of the map, as that is where the Castle Guards practice their swordsmanship. Walk to the right and youll see that spikes are blocking the path so Link cannot progress. Tower of Spirits - Zelda Wiki The Legend of Zelda: Spirit Tracks - ds - GameSpy Talk to Teacher and youll find out how you are back in Hyrule Castle. On the fifth floor, make your way back to the northern part of the map. Near the center of the village youll see a young, If youve been gathering the treasure chests along the way and smashing pots, you should have at least 60 Rupees at this point. There is a treasure chest to the right of the guard; sopen it up to get 20 rupees! Go up first and use the boomerang to light all the torches. The statue heads on this floor breath fire, completely blocking Link's path -- but not Phantom Zelda's path! . Who would have thought that these whirlwind gusts were that powerful! Light the torch to your left by using the boomerang. After some kind words from Alfonzo you will be able to run around town. Youll see that she wants you to meet up with her and she includes a map with her letter. Chapter 8 - The Fire Realm Chapter 9 - Tower of Spirits 5 Chapter 10 - The Sand Realm Chapter 11 - Tower of Spirits 6 Chapter 12 - The Dark Realm 5.1 Get to the Tower Progress at this point New in this section Characters: Beedle Items: Bomb Bag, Club Card, Heart Container Locations: Beedle's Air Shop Rabbits: Head into the castle and go to the door in the northwest corner of Floor 1. Spirit Tracks Walkthrough - Zelda Dungeon Now you'll be able to access the northwest area of Floor 3. As you continue to buy more from Beedle, the savings will increase. Tower of Spirits (To Obtain Forest Rail Map) - Walkthrough Wiki Your best option here is to blow up the hole and then run away so the enemy phantom cannot see you. If you havent already, you can speak with Anjean and youll find out that your next destination is the next section of the Tower of Spirits. This will cause Beedle to land his shop near the train tracks. Enter the small chamber and open the treasure chest to get another nice treasure piece. Head back to the train and leave Wellspring Station. Earning lots of points will upgrade your membership status and will earn you some discounts at the store. The road to the Forest Temple is filled with Skulltulas, so be sure to toot your whistle as they swing in front of you to frighten them off. Additionally, there are now two dark trains out to kill you in this area of the map. Take the blue portal to your right to return to the train platform. Continue along until you get to the next fork in the tracks. After realizing that they do not have a train, Anjean grants them access to the Spirit Train. The Compass of Light - Spirit Tracks Walkthrough and Guides | Zelda Equip your Whirlwind for the entire battle. Thats all there is to do in Anouki Village, so head back to the train. How does one get the two treasure chests in Tower of Spirits floor 2 Beedle has several items for sale, with the most notable being the Bomb Bag! Click the map icon and jot down the directions that she gave you on your own map on the bottom screen. then head north to gain access to Floor 5 of the Tower of Spirits. Walk up the stairs and then scale all the way to the top of the new set of spiral stairs. It might sound a bit confusing, but well make use of this statement in just a bit. This person is Anjean, the sage of the Tower of Spirits. ~ Chapter 9: Tower of Spirits (5th Time)~ Part 4 of 5: Wrecker Phantom~ Tackling floors 18-24 of the Tower of Spirits, racing to the top to get back Zelda's . Chancellor Cole gives off some more words for Link, followed by a very cynical statement filled with an awkward looking smile and evil sounding music. Then, once it returns to its spot, safely run over to the corner and call over Zelda. Wood hearts are one of the many Treasures in the game and well have a use for them later on.
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